Perhaps I’m weird and perhaps it’s just because I have an overactive imagination, but I definitely find Sakura Dungeon more titillating when the girls keep some shreds of clothing on them throughout.” Rather, at least where this game is concerned, the nudity isn’t necessary to the development of the game’s plot or theme, and so therefore I tend to find the “censored” versions more tantalising and therefore, ironically enough, sexier. It’s not because I’m some kind of conservative prude that doesn’t like fan service or sexytime, because I am absolutely positive on both. As I mentioned in my review of the game on PC back in 2016: “I actually prefer the edited version of Sakura Dungeon. When characters suffer a critical hit, part of their costume tears off, making them more vulnerable and also easier to “catch.” The adult version of Sakura Dungeon on PC allows this clothes tearing to go all the way to the nude, whereas the “all ages” version (including on Switch here) stops short, with all their bits still covered. One final mechanic of note is the clothes-ripping feature. The dungeon crawler genre is so timelessly enjoyable that a no-frills but well-made take, with that one aesthetic quality to boost it, means that it is still a perfectly good time. You can sit down for a session, make some progress, and do so largely switched off, simply enjoying the character art as you go. The Etrian Odyssey is right there for truly high-quality dungeon crawling, after all, but Sakura Dungeon does have a very appealing “easy playing” quality going for it. I know all of this sounds basic to the point of inferiority. Rinse and repeat, and you’ll slowly and steadily make progress through the adventure. You want to delve as deep as you can before your characters get too beaten up, and then you just warp back to town for an instant recovery. With that resource management system out of the way, exploration becomes much more straightforward. Instead, characters recover health with each turn in combat and step with in the dungeon. Sakura Dungeon’s systems are so simple that there’s no healing magic. Just effective at delivering a good range of attractive characters in clothing that have lots of bits missing and lots of skin exposed. Not particularly intricate or innovative. What makes up for it is, of course, the monster designs, because this developer really goes all-out with the fan service, and unlike in Demon Sword Incubus, the designs here are, overall, actually quite good. With Sakura Dungeon, a long passageway can be a little disorientating because you can’t be entirely sure if you’re actually moving through it as you press the buttons.Ĭombat, meanwhile, is also very minimalist, with very basic visual effects representing sword strikes or the use of magic. Most modern dungeon crawlers have a “head bob” effect to give you a visual cue that you’ve moved from space to space. They also don’t have smooth scrolling from step to step as you explore, which is initially disorientating. Map designs are hardly of the intricate, puzzle-and-trap-filled variety as in Etrian Odyssey. In most ways, Sakura Dungeon is incredibly efficient as a dungeon crawler. Then you can add her to your party and continue to explore with the new ally. Do that and the monster girl turns herself over to you. You want to reduce the character’s health to almost nothing via the turn-based combat system, and then use a special “capture” special ability. It does look more like a harem, really.Ĭapturing “monsters” works just like it does in Pokémon. The difference is that the “monsters” in this game are actually very fanservicey women, and your job isn’t just to defeat them, but also to capture them, Pokémon-style, and add them to your growing army. Sakura Dungeon is, as the name suggests, a first-person dungeon crawler, in the vein of Wizardry, or the recently-released Etrian Odyssey HD collection. The Nintendo Switch port of Sakura Dungeon has also been released this past week, and while it too has its most adult excesses curbed to get a console berth, this one has much more going for it as an actual video game, and remains a good time. This is a truly terrible “erotic” game that needed to remove the one “quality” it had going for it so it could have a console release. Just yesterday I reviewed Demon Sword Incubus.
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