For example, having 8 Settlers garrisoned (at a base attack of 9) grants a total attack of 72. Players can garrison up to 50 villagers, but the attack will only increase with the first 10. Where A is the total attack, B is the Town Center's base attack, and G is the number of villagers garrisoned in the Town Center. The total attack of a Town Center are calculated on the following formula* Revolting will also increase the Town Center's build limit to 10 and makes them no longer necessary to support population (unless when revolting to Canada, Finland, or South Africa in the Definitive Edition). Asian civilizations retrain fallen Monks from the Town Center instead of ransoming them.įrom The WarChiefs expansion, European civilizations and the Mexicans in the Definitive Edition can select to revolt from the Industrial Age. If the player's Explorer has fallen in battle too close to enemy territory, instead of manually retrieving the unit, they may choose to pay Ransom money from the Town Center and return the Explorer back safely. The Haudenosaunee can make their Town Centers much stronger with Town Ceremony and the "Great House" Home City Card. Except for African civilizations, Town Centers also can call in one (two with specific Home City Cards) levy of Militiamen/ Minutemen/ Irregulars and Sentries. It can defend itself from land units with its top tower with a musket, from boats with a cannon and can garrison Settlers/Villagers to protect it and increase its firepower. The Town Center is the most important building in the game, as it is the nucleus of every players' settlements, produces Settlers/Villagers that are the backbone of every player's empire, and serve as the only means of advancing to the next Age for non-Asian civilizations. Town Centers also automatically attack passing enemy ships at all times. By doing so, they give the Town Center an attack, allowing players to survive and fend off attacks. Up to 50 villager units can garrison in Town Centers for shelter from attacks. From the Fortress Age onward, two additional Town Centers may be built. Until the Fortress Age is reached, no more than one Town Center can be built at a time. In standard random map games, every player starts the game with a Town Center. As it trains Settlers/ Villagers and acts as the default drop-off point for Home City shipments, it is the most important of all buildings. The Town Center is an economic building in Age of Empires III that becomes available once the Fortress Age is reached. Ranged attack only available when garrisoned by villagersĬannon attack requires "Palace of Iturbide" Mexican Home City Card “
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